What Are Smoothing Curves?
Smoothing curves are mathematical functions that define how TATE AI moves the cursor from your current position to the target. Instead of snapping instantly, the AI interpolates motion along a curve. The shape of that curve is what makes the aim look human or robotic. In 2026, every serious AI aim assist user should understand the three curve families TATE AI ships with: linear, easing, and bezier.
TATE AI is a memory-only aim assist running entirely in user space, so all of these curves execute as input-side calculations applied to mouse/controller deltas before they reach the game. No kernel driver, no signed component, just smart math on captured frames.
Linear Curve: Predictable, Robotic
The linear curve moves the cursor a fixed amount per frame. If the target is 100 pixels away and smoothing is set to 10 frames, the curve moves exactly 10 pixels per frame.
- Pros: Maximum consistency, easiest to recoil-track, lowest CPU cost.
- Cons: Looks the most obvious on replay because human aim is never perfectly linear.
- Best for: Private LAN, single-player practice, controller players who already have built-in aim assist masking the motion.
Easing Curves: The Human Default
Easing curves (ease-in, ease-out, ease-in-out) accelerate or decelerate during the snap. TATE AI's default is ease-out: fast at the start, slow as it approaches the target. This mimics how human flick aim naturally decelerates when nearing the head.
| Curve | Motion Profile | Looks Like |
|---|---|---|
| Ease-In | Slow start, fast finish | Tracking acquisition |
| Ease-Out | Fast start, slow finish | Human flick |
| Ease-In-Out | Slow start and finish | Smooth pan |
Bezier Curves: Full Custom
Bezier curves let you define two control points that warp the motion path. Want a curve that overshoots slightly before settling? Drop the second control point past 1.0. Want a curve that pauses mid-flick? Pinch both points. This is how top users tune their aim to match their own recorded mouse data.
How To Pick A Curve Per Game
- Fortnite: Ease-out at 0.35 smoothing — fast TTK rewards quick flicks.
- R6 Siege: Ease-in-out at 0.55 — slower engagements, longer holds.
- CoD/Warzone: Bezier (0.2, 0.8, 0.6, 1.0) for that controller-feel snap.
- Apex Legends: Ease-out at 0.4 with high humanization.
- Rust: Ease-in at 0.6 — slow acquisitions look more legit on raids.
Curve Tuning Workflow
Start with the default ease-out preset. Record 10 minutes of gameplay. Watch your kill cams (or local replays) and ask: does the aim look like you? If snaps look robotic, increase smoothing or switch to a bezier with a softer landing. If the aim feels sluggish, reduce smoothing or move to a linear segment near the end. Cross-game players should bookmark our TATE AI page for the latest preset library.
Why Curves Matter More In 2026
Modern anti-cheat systems increasingly use behavioral telemetry — they look at mouse-input distributions, not just memory access. A linear curve will fail those statistical tests over thousands of samples. A bezier with humanization noise will pass them. This is exactly why TATE AI invests in curve diversity rather than a single fixed snap.
Conclusion
Smoothing curves are the difference between an AI that looks like a bot and one that looks like a pro player. Spend a session tuning each curve per-game, save your presets, and you will never get clipped for "obvious aim" again. Grab TATE AI on the product page at €15/wk, €35/mo, or €149/lifetime (limited time).