What Team Check Does
Team check is a filter in TATE RAIDERS that prevents the Arc Aimbot from ever targeting your squadmates. It reads team membership from the game's memory through the kernel driver and excludes those entity IDs from the target list. Whether you're duo, trio, or full squad, the AI never aims at a friendly.
What Knocked Check Does
Knocked check filters out enemies who are already downed but not yet eliminated. By default, the Arc Aimbot will ignore knocked targets so you can focus on standing threats. You can flip it to prioritize knocked targets if you're a finisher player who wants guaranteed eliminations.
Why These Two Filters Matter
- Avoid teamkills: Auto-aim never accidentally drops a squadmate.
- Focus fire efficiency: Don't waste ammo on downed enemies who can't shoot back.
- Cleaner gameplay: Your aim looks deliberate because it skips non-threats.
- Safer kill cams: No suspicious "wallbang on knocked" moments.
Configuring Team Check
- Open TATE RAIDERS menu.
- Navigate to Aimbot > Filters.
- Enable Team Check.
- Verify squad detection โ your squadmates should show on ESP in green/blue.
Configuring Knocked Check
| Mode | Behavior | Best For |
|---|---|---|
| Ignore Knocked | Aimbot skips downed | Squad fights, multi-enemy |
| Prioritize Knocked | Aimbot targets downed first | Finisher playstyle |
| Aim Last | Standing first, then knocked | Solo cleanup |
| Disabled | No knock filtering | Not recommended |
Edge Cases
- Self-revive enemies: Knocked check resets when an enemy starts reviving.
- Friendly fire mode: Some Arc Raiders modes enable FF โ team check still respects squad IDs.
- Cross-squad alliances: Team check uses squad ID, not alliance โ you can still aim at "allied" squads.
Pairing With Other Filters
Team check and knocked check chain with held-item ESP and battlemode:
- Filter: not teammate
- Filter: not knocked (unless prioritize mode)
- Score: armed enemies higher
- Score: high-loot bags higher
- Apply: prediction, humanization, fire
Why Kernel Makes These Filters Reliable
Reading team membership and knocked status requires consistent memory access. TATE RAIDERS' kernel driver maintains a stable read pipeline that doesn't get interrupted by user-mode anti-cheat scans. For comparison, our cross-game TATE AI uses memory-only access for Fortnite/R6/CoD/Apex/Rust, but Arc Raiders specifically benefits from kernel access.
Conclusion
Team check and knocked check are the two filters that separate amateur cheats from professional ones. Configure both correctly and your gameplay looks intentional, not chaotic. Grab TATE RAIDERS on the product page.