What Team Check Does

Team check is a filter in TATE RAIDERS that prevents the Arc Aimbot from ever targeting your squadmates. It reads team membership from the game's memory through the kernel driver and excludes those entity IDs from the target list. Whether you're duo, trio, or full squad, the AI never aims at a friendly.

What Knocked Check Does

Knocked check filters out enemies who are already downed but not yet eliminated. By default, the Arc Aimbot will ignore knocked targets so you can focus on standing threats. You can flip it to prioritize knocked targets if you're a finisher player who wants guaranteed eliminations.

Why These Two Filters Matter

Configuring Team Check

  1. Open TATE RAIDERS menu.
  2. Navigate to Aimbot > Filters.
  3. Enable Team Check.
  4. Verify squad detection โ€” your squadmates should show on ESP in green/blue.

Configuring Knocked Check

ModeBehaviorBest For
Ignore KnockedAimbot skips downedSquad fights, multi-enemy
Prioritize KnockedAimbot targets downed firstFinisher playstyle
Aim LastStanding first, then knockedSolo cleanup
DisabledNo knock filteringNot recommended

Edge Cases

Pairing With Other Filters

Team check and knocked check chain with held-item ESP and battlemode:

Why Kernel Makes These Filters Reliable

Reading team membership and knocked status requires consistent memory access. TATE RAIDERS' kernel driver maintains a stable read pipeline that doesn't get interrupted by user-mode anti-cheat scans. For comparison, our cross-game TATE AI uses memory-only access for Fortnite/R6/CoD/Apex/Rust, but Arc Raiders specifically benefits from kernel access.

Conclusion

Team check and knocked check are the two filters that separate amateur cheats from professional ones. Configure both correctly and your gameplay looks intentional, not chaotic. Grab TATE RAIDERS on the product page.