Two Different Features, One Goal
Player ESP and loot-through-walls are both wallhack features in TATE RAIDERS, but they show different things and serve different roles. Understanding when to lean on each is the difference between a survivor and a loot king.
Player ESP — Who Is Where
Player ESP draws boxes, skeletons, names, distance, health bars, and held-item indicators on every visible and occluded player on the map. Configurable colors per team status. Distance-faded for readability. The held-item ESP shows you what weapon or loot bag every player is carrying — including the item level/rarity tier.
Loot-Through-Walls — What To Take
Loot-through-walls (LTW) draws every spawned loot item through every surface. Color-coded by rarity. Filters let you hide white/green and only show blue+, blue+, or legendary. Ammo counts are shown for ammo piles. Chests and containers are tagged with expected contents.
Direct Comparison
| Feature | Player ESP | Loot-Through-Walls |
|---|---|---|
| Shows players | Yes | No |
| Shows loot | Held items only | All ground loot, chests, ammo |
| Best for | Combat awareness | Loot route planning |
| Range | Map-wide | ~200m default, adjustable |
| Distraction level | Medium | Can be high if unfiltered |
When To Use Player ESP
- Entering a hot zone — know who is inside.
- Approaching an extraction — spot campers.
- Multi-squad engagement — track all hostiles.
- Held-item check — see who has the loot bag worth pushing.
When To Use Loot-Through-Walls
- Map opening — plan your loot route.
- Building clearing — know which rooms have purple/orange.
- Post-fight scavenging — find dropped bags fast.
- Time pressure — extraction in 90s, what's nearby?
Combining Both
The pro workflow uses both simultaneously with filters tuned:
- Player ESP on, all teams visible.
- LTW filtered to blue+ only.
- Held-item ESP showing weapon tier.
- Battlemode auto-prioritizes targets with loot bags.
Result: you see threats, you see prize loot, you ignore noise.
Performance Considerations
LTW with unfiltered rendering can show thousands of items on a busy map. Always filter to blue+ or higher unless you're an early-game scavenger. Player ESP is always cheap.
Settings By Playstyle
- Aggressor: Player ESP max, LTW filtered to legendary only.
- Looter: Player ESP minimal, LTW max with rarity filter at blue+.
- Solo: Both on, team check critical, alt extraction planning.
- Squad PvE: Player ESP focused on PvE enemies, LTW for shared loot.
Kernel Reliability
Both ESP types require reliable memory access for entity and loot lists. TATE RAIDERS' kernel driver maintains this connection through anti-cheat scans. For our cross-game memory-only solution covering Fortnite/R6/CoD/Apex/Rust, see TATE AI.
Conclusion
Player ESP and loot-through-walls are complementary, not redundant. Configure both with smart filters and you'll run cleaner extractions with bigger bags every match. TATE RAIDERS is available on the product page.