Smoothing is the most important aimbot setting for avoiding detection in Apex Legends. It controls how quickly and naturally the aimbot moves your crosshair toward the target. But "smoothing" is not just a single slider — TATEPEX offers multiple smoothing curve types that fundamentally change how aim correction behaves. This deep dive explains each curve, when to use it, and how it affects detection risk.
What Is Aimbot Smoothing?
Without smoothing, an aimbot instantly snaps your crosshair to the target — a 0ms transition from wherever you're looking to the enemy's hitbox. This is immediately obvious to spectators, replay systems, and behavioral anti-cheat analysis. Smoothing adds a time delay to the crosshair movement, making it take multiple frames to reach the target instead of arriving instantly.
But the path the crosshair takes matters as much as the time it takes. A human aiming at a target doesn't move their mouse at a constant speed — they accelerate quickly at first, then decelerate as they approach the target. Or they start slow, then speed up. Smoothing curves model these different movement patterns.
The Four Smoothing Curve Types
1. Linear Smoothing
The crosshair moves at a constant speed from your current position to the target. The movement rate is the same at the start, middle, and end of the correction.
- Behavior: Constant-speed crosshair movement
- Looks like: Robotic, mechanical tracking
- Detection risk: Moderate — constant velocity is not how humans aim
- Best for: Tracking targets at medium range where constant speed looks acceptable
2. Ease-In Smoothing
The crosshair starts moving slowly and accelerates as it approaches the target. The initial correction is gentle, then speeds up for the final snap.
- Behavior: Slow start, fast finish
- Looks like: Hesitant aim that commits at the last moment
- Detection risk: Moderate-High — the fast snap at the end can look unnatural
- Best for: Situations where you want the initial movement to look uncertain
3. Ease-Out Smoothing
The crosshair starts fast and decelerates as it approaches the target. The initial flick is quick, then the aim slows to settle precisely on the hitbox.
- Behavior: Fast start, slow finish
- Looks like: Natural human flick — fast initial reaction, precise final adjustment
- Detection risk: Low — closely mimics actual human aim mechanics
- Best for: General PvP, flick shots, close-range fights — the most human-like curve
4. Bezier Curve Smoothing
Custom bezier curves with configurable control points. You define exactly how the crosshair accelerates and decelerates throughout the entire movement path. This is the most advanced option and allows pixel-perfect tuning of aim behavior.
- Behavior: Fully customizable acceleration/deceleration profile
- Looks like: Whatever you configure — from robotic to perfectly human
- Detection risk: Lowest possible — when tuned correctly
- Best for: Advanced users who want maximum control over aim appearance
Curve Comparison Table
| Property | Linear | Ease-In | Ease-Out | Bezier |
|---|---|---|---|---|
| Start speed | Constant | Slow | Fast | Custom |
| End speed | Constant | Fast | Slow | Custom |
| Human likeness | Low | Medium | High | Highest |
| Config difficulty | Easy | Easy | Easy | Advanced |
| Detection risk | Moderate | Moderate-High | Low | Lowest |
| Flick performance | Average | Slow start | Natural | Tunable |
Why Ease-Out Is the Default Recommendation
Human aiming follows an ease-out pattern naturally. When you flick to a target, your hand moves fast initially (large muscle groups engaged), then slows as fine motor control takes over for the final precise adjustment. This fast-start, slow-finish pattern is exactly what ease-out smoothing replicates.
Studies of professional FPS players' mouse movements confirm this. The acceleration phase is steep — covering most of the distance in the first 30% of the movement time — followed by a long deceleration tail as the crosshair settles on target. Ease-out smoothing models this behavior accurately enough to pass both spectator scrutiny and behavioral anti-cheat heuristics.
Configuring Bezier Curves (Advanced)
TATEPEX's bezier smoothing uses two control points (P1, P2) on a 0-1 scale. The curve defines the relationship between time (X axis) and crosshair progress toward target (Y axis).
- P1 (0.25, 0.1): Slow start, then accelerating — similar to ease-in
- P1 (0.1, 0.8): Fast start, then decelerating — similar to ease-out
- P1 (0.42, 0.0), P2 (0.58, 1.0): The "human flick" preset — sharp initial acceleration, smooth deceleration, slight overshoot at target
The "human flick" preset is widely considered the most natural-looking bezier configuration. It includes a micro-overshoot past the target followed by a tiny correction back — replicating the common human tendency to flick slightly past a target and adjust back. This overshoot-correction pattern is extremely difficult for behavioral anti-cheat to distinguish from genuine human aim.
Smoothing Value Recommendations by Scenario
| Scenario | Curve Type | Smoothing Value | Why |
|---|---|---|---|
| Ranked play | Ease-Out or Bezier | 12-16 | Maximum human likeness |
| Casual pubs | Ease-Out | 8-12 | Faster correction, lower stakes |
| Close-range fights | Ease-Out | 6-10 | Speed matters more than subtlety |
| Sniper tracking | Linear | 14-18 | Constant tracking speed suits long range |
| Tournament/ALGS style | Bezier (human flick) | 14-18 | Maximum safety, includes overshoot |
How Anti-Cheat Analyzes Aim Patterns
EAC's behavioral analysis in Apex Legends examines several aim metrics that smoothing curves directly affect:
- Time-to-target consistency: If every aim correction takes exactly the same time, it flags as mechanical. Add ±10% randomization to smoothing value
- Acceleration profile: Constant-velocity (linear) corrections stand out statistically against natural aim data
- Overshoot frequency: Humans overshoot targets 15-30% of the time. Zero overshoot is suspicious — enable overshoot in bezier curves
- Correction angle distribution: Natural aim corrections follow a bell curve distribution. Aimbot corrections cluster at specific angles based on FOV settings
Bottom Line
Smoothing is not just a number — the curve type defines how natural your aim looks. Ease-out is the best default for most players because it replicates the fast-flick, slow-settle pattern of human aim. Bezier curves with the "human flick" preset offer the highest level of human likeness for players who want maximum safety. Always enable smoothing randomization (±10%) and overshoot to defeat statistical analysis. Configure these settings in TATEPEX for the safest possible Apex experience.